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*All elements borrowed from the original design are meant solely for academic purposes and not for the intent of plagiarism.

Think INSIDE

THE BOX

Interactive packaging design 

Educational Project

The Problem.
 

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Unassembled puzzle pieces get lost as they can’t be stacked back in due to dimensional limitations as only completely formed puzzles can be placed back into most packaging.

Most puzzles do not come with instructions on how the finished form looks like, leading to confusion.

Since ardent puzzle solvers like to display the finished complex puzzles upon completion a stand of some sort is required to allow this possibility.

To redesign the conventional packaging of mind games to be stimulating and engaging using playful trickery and deception, for the puzzler’s delight.
 

The Brief.
 

A

B

C

The Ideation.
 

Taking inspiration from the dovetail puzzle box for the main packaging and testing out functionality with thermocol.

Pros

Cons

Excessive size.

Material waste.

Risk of exposing the inner mechanism and giving away the puzzle.

Inadequate space inside

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Fun puzzle with ample storage space and display.

The final mock-up is modified by cutting off parts of the groove to allow for ample space for the puzzle and also reducing the size and material cost.

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Initial Concept

Final  Concept

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The packaging is inspired by the dovetail mechanism, designed to be opened diagonally.

Made entirely of recycled pine wood it allows you to stack your unsolved puzzle in between to revisit it.

The 2 in 1 puzzle box is a deceivingly difficult delight that focuses on fun found in trickery at plain sight. 

The packaging itself acts as a puzzle that needs to be solved to access the inner puzzle

The Concept.
 

The end puzzle can be displayed on a stand that is part of the packaging.

Brand Study.

The brand "Professor Puzzle" was used as an inspiration and set the guidelines for the branding language, as the company's design and work agenda closely matched my interest in creating an engaging yet challenging experience for the user.

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  1. Transparency in the packaging is a vital key for a better visual experience
     

  2. The picture of the final form is extremely necessary for visualization.
     

  3. Has a fun fact or the history of the game for a more engaging experience.

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*All elements borrowed from the original design are meant solely for academic purposes and not for the intent of plagiarism.

Prototyping.

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*All elements borrowed from the original design are meant solely for academic purposes and not for the intent of plagiarism.

Prototype and Photography.

The outer packaging was made out of recycled pine wood and left unpolished.

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*All elements borrowed from the original design are meant solely for academic purposes and not for the intent of plagiarism.

© 2023 by Sacchitanandi. 

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